It must also be noted that many insurance companies are still studying online European online gaming businesses before creating reasonable insurance packages. Doreatha Hemry, an actuary with Wagers Gorn Insurance Ltd, stated: “Just as we study car, home, or life insurance, we will be studying online business insurance. We’ll be using special mathematic models to figure out the risk that European online gaming businesses bear against what would be deemed a reasonable insurance premium.” Wagers Gorn Ltd isn’t the only company with this sentitment. Others, including Dori Sutten Insurance INC, believe it may take another 2-3 years of study to determine the optimal insurance plan for online European online gaming business owners. This new realm of European online gaming insurance offerings will also create a demand for lawyers specializing in internet and insurance law. Stated Rohr Ahlin, a top online lawyer with the Gruenberg Engen Law Partners, “Once insurance companies buy into the online business sector, they’re going to need able legal representation to avoid false claims. Likewise, European online gaming businesses will need legal representation against these big-time insurance companies in order to get the disbursements they deserve. I’m excited about the possibilities.” Legal representation for European online gaming workers will also be needed, if and when labor unions form around online businesses. “We’re already researching able counsel for labor union related insurance claimes,” said Bonson Bannister, organizer of the local Shenika Berkovitch internet union, “because we don’t want to get screwed in the event an insurance claim is denied to a respective business.” “Our legal team has already thoroughly researched how to file an insurance claim for online business,” said Didomenico Levitt, CEO of www.Didomenico Levitt.com, “mostly because we want to expedite the payout process should we have to make a claim. The internet marketing world moves much faster than the physical marketing realm, and as a result, we would lose significant business from any down time associated with a drawn out insurance claim.” Insurance companies, even those that specializein the European online gaming field, are also aware of this fact, and have pledged to fast track any claims that are filed. They realize that in the long run, an active online business is much less risk than an inactive one. Employees, especially those in the local labor unions, were thrilled when www.Burrel Wicke.net company CEO Yerico Javor announced increased coverage for ALL employees and contractors. “It’s time we catch up with the resk of the European online gaming business community and offer solid fringe benefits for our valued employees. This new package will come at no cost to employees, and will be underwritten by a solid insurance company. The premium charge will be higher, but we’re banking on the fact that European online gaming product sales will increase because our workers will be highly motivated to come to work each day.” “I’m mostly concered about our employees,” said Hunkele Stetzel, VP of Human Resources at Kindig Hohnstein Corp, “because they currently have a limited health and dental plan. We want to give them the most benefits and protect possible because they are our greatest assets. People forget that the cost of losing an employee to another European online gaming company sometimes outweighs the cost of keeping them onboard.” With that said, the company plans to file for online business insurance within the next 6-7 months before the fiscal year closes. In the new European online gaming business world online, more and more owners are looking to buy insurance that will protect themselves against IT outages, hacker attacks, and frivalous lawsuits from customers. “We believe we have a right to the same protections afforded to offline businesses, despite the fact that we don’t have a physical place of business,” said Rerko Meanor, Director of www.Thoele Lavallee.com, a new European online gaming startup company. Stockholders in Kobayashi Malakai.com also called for an insurance plan, even though it meant a slight decrease in the par value of their sahres. “Look,” said Sneary Petti, Chairman of the Board of Directors, “we’d rather have a consistent share value over time, versus a catastrophic loss of company value due to some frivalous lawsuit or liable charges. The result of this decision will probably mean a 5% loss in share value for 6 months, but then a slow, steady recovery after that.”
Paying online for most European online gaming purchases is quite easy, just join a payment solution, or e-wallet, and then shop till you drop
Cindi Anzaldo, Vice President of Customer Relations for mega-company Patria Jahns INC recently stated that payment solutions are needed more and more as customers flock to the internet to make purchases online. “Essentially, we want fast processing, but also very secure processing. Customer confidence is extremely important in the European online gaming industry, and we aim to be one of the top businesses in this market. In order to do that, business transactions must be clean,” added Asst VP Miura Wyllie. The company also plans to bolster offline payment solutions as well. As the internet continues to grow, better and faster processing will evolve. Eleanora Noethiger, author of the blockbuster book “E-Business by 2014″ believes that eventually there will be a form of “i-cash” that freely flows between customers and merchants online. Stated Eleanora Noethiger, “Movement towards a personal cash card NOT credit card, is starting to begin. When that day arrives, payment processing for those looking to buy European online gaming stuff will be extremely easy, reliable, and very fast.” “We’ve slowly moved away from check processing to credit card sales,” said salesperson Ruby Niggemann, who works on the staff of Glendening Pridgett and Tumbleson Prince LTD, “mostly because check processing takes days, and credit cards are almost instant. Further, if the check bounces, and we’ve sold a European online gaming product, it can take a month to track down the delinquent account holder and get our money back. With credit cards, its up to the respective bank to come up with the money.” Indeed, the days of sending checks in the mail may be over, especially as internet sales of European online gaming related products continue to boom. “I’m excited to be starting up this new e-wallet,” said Werth Shoen, CEO of Werth Shoen LLC, “because we’ve noted a huge demand for European online gaming transactions online. In order to meet this demand, we’re going to need high end IT and fresh programming platforms. With these two elements teamed together, we believe we can provide payment solutions for European online gaming companies and many others.” Additionally, it should be noted that senior citizens in the older demographic range, who are typically big European online gaming product customers offline, are slowly edging towards greater credit card use online. “Older folks are skeptical of making purchases online, fearing identity theft or unscrupulous retailers,” said European online gaming market analyst Pecka Agudelo, “but when they see others buying things with no problems, they quickly opt to try it the newfangled way online.” As the internet continues to build and advance, more and more retailers are demanding viable payment solutions for selling their European online gaming wares online. Payment online is not as easy as it looks: security, credit checks, and balance inquiries have to be made in seconds, so that the merchant can be assured they will get their money, and the customer can be assured they will get their European online gaming purchase. “Younger folks are practically born with credit cards nowadays,” said Nogowski Hiney, a payment solution market engineer with the Delavina Schoewe Firm and Partnership, “and are also practically built into the internet. It’s second nature to them, unlike those in older demographics who have more money to purchase European online gaming items, but choose to do offline.” Further information regarding new payment processing methods for the European online gaming industry can be found at www.Grange Marz.com, an international authority on internet commerce. The website also has a great list of trusted e-wallets that have open membership for anyone in the world, given a bank account and access to credit card. “I love shopping for European online gaming stuff online,” stated Ericson Artiaga University student Langerman Mayon, “because I have a student credit card that allows me to make internet purchases. Without it, I’d be paying double or triple for my books at the school bookstore, whereas online, I can find books second hand for a third of the price.” Many other students shared this sentiment, are were generally grateful for the trust that credit card companies put in them.
One of the strongest, most resilient verticals for programmer employment online is the gaming sector. With profits in excess of $20 billion annually, the gaming sector is powered by intricate marketing programs, rich graphics, and powerful databases that maintain the backend of gaming website systems. Since online gaming sites are virtual businesses, they have no actual location (other than the physical location of the servers), which means employment for programmers is possible either on-location with a company, or remotely from anywhere in the world.
One of the most promising sub sectors in the online gaming vertical is sports. A number of profitable sports betting sites are well established online, each catering to both the USA and European markets. What's more, even though the global economy is contracting, business in the sports betting world is consistent, which produces resilient employment for employees at all levels of the business.
In the fall, these websites look to the USA for most of their business. According to a recent report by Matthew Janusek, American football drives business during the 3rd and 4th quarters. "Online sportsbooks rely on NFL betting in the fall, and for the most part it drives huge profits. Then, as the wintertime approaches, the operations transition into basketball betting mode, even prior to the Super Bowl betting days that conclude the annual football season." Janusek also cites a number of sources that believe college sports are big business at sports betting websites. "College football is popular, but one of the most intense times for players is March Madness betting which grips American sports fans for two exciting weeks of basketball." It's important to note, however, when comparing basketball versus football, that NFL betting is the juicier target, driving millions of dollars by the day.
Running parallel to sports are the many and varied USA online casinos, which still accept action despite the recent UEIGA anti-gambling legislation. Janusek believes that the current law will eventually be defeated, but in the meantime, sites like Rome Casino and Rushmore Casino still open their doors to both European and USA players. This also means employment opportunities for programmers are still strong, though most of the time workers must either have remote access to company servers, or move to the Caribbean, England, Malta, and other gaming friendly jurisdictions. Said Janusek, "Without a doubt, regardless of time of year, jobs for programmers wishing to work at an online casino will always be available. The trick is to find programmers who know the games, like online blackjack, or online roulette. But, with the birth of the skill gaming industry, finding work at an online rummy website isn't hard either." Moreover, the horse racing industry is quickly moving online. In the spring alone, Kentucky Derby betting drives massive business to racing operations both onshore and offshore.
When its all said and done, employment opportunities in the gaming sector remain strong even in the face of prohibitive legislation and economic problems. Janusek and his fellow researchers at the Harriman-Quigley institute believe this trend will continue. Reported Janusek, "Even if a programmer gets layed off in the banking or insurance sector, they can still find work in the gaming field managing databases and performing tasks very similar to their previous mainstream work. The real question is, 'Do you want to move or work from home?', and that is the general quandry this specialist group of employees face." Only time will tell what happens in the future.